﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace LegendMain.TestBed
{
    interface ITestBed
    {
        bool LoadContent(GraphicsDevice device, ContentManager contentManager);
        void Update(GameTime gameTime);
        void Draw(GraphicsDevice graphicsDevice, GameTime gameTime);

    }
}
